![]() McDonald's Treasure Land Adventure was completed first, but Treasure decided to finish and release Gunstar Heroes first because they wanted their debut to be an original game. The staff felt they had more freedom working under Sega than Konami. They had a staff of around 18 people at the time, most being ex-Konami programmers. Treasure staff was split into two teams to work on both games in parallel. Several months into development, they were granted approval to work on Gunstar Heroes. At first, they were not granted approval because they lacked a track record, but Sega instead contracted them to develop McDonald's Treasure Land Adventure (1993). Treasure approached Sega for a publishing contract. Even though most of the staff made games for the Super NES at Konami, they wanted to develop Gunstar Heroes for the Sega Genesis because the system's Motorola 68000 microprocessor was necessary for the visuals and gameplay they were striving for. Around the time of founding, the company had just over ten people. Treasure was founded on Jthe company name came from wanting to be a "treasure" to the industry. In their first years, Treasure developed games for the Sega Genesis. ![]() The team felt consumers wanted original games, and so they left Konami in 1992 to establish Treasure and continue development on Gunstar Heroes. Maegawa and his team were growing frustrated with Konami's growing reliance on sequels to established franchises such as their Castlevania and Teenage Mutant Ninja Turtles series. In 1991, Maegawa and several other Konami employees began planning an original game that would become Gunstar Heroes (1993), but their concept was rejected by Konami. At Konami, Maegawa and associates that would later establish Treasure worked on a variety of games including arcade titles The Simpsons (1991) and Bucky O'Hare (1992), and Super NES games Super Castlevania IV (1991), Contra III: The Alien Wars (1992), and Axelay (1992). He studied programming in college and was hired by developer and publisher Konami after graduating. Treasure founder and president Masato Maegawa dreamed of working in the video game industry when he was young and began learning computer programming in junior high school. The company's output decreased in the 2010s, with their most recent release being Gaist Crusher God in 2014. The company earned recognition from critics, being called one of the best Japanese indie studios and 2D game developers. Treasure grew a cult following for their action games developed during the 1990s, and though initially exclusive to Sega platforms, they expanded to other platforms in 1997. Treasure's philosophy in game development has always been to make games they enjoy, not necessarily those that have the greatest commercial viability. Their first game, Gunstar Heroes (1993) on the Sega Genesis, was a critical success and established a creative and action-oriented design style that would continue to characterize their output. The company was founded in 1992 by former Konami employees seeking to explore original game concepts and free themselves from Konami's reliance on sequels. is a Japanese video game developer based in Tokyo known for its action, platform, and shoot 'em up games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |